01 / Overview & The Veloren RPG World
Mastering Open-World Action RPGs: Thinking Ahead Without Standing Still
Open-world 3D action Role-Playing Games (RPGs) pose a fundamental dual challenge for foundation-model agents: deep quest reasoning takes seconds, but the living 3D world updates every single frame.
In a classic RPG adventure, success never depends on a single isolated reflex. An adventurer must weave together interlocking role-playing systems over long horizons: conversing with townsfolk to uncover local landmarks, bartering gold coins with a merchant to upgrade armor within a budget, unlocking weapon techniques in a skill tree and binding them to active hotbar slots, foraging wild ingredients to craft trail rations, consulting a 2D world map to trek across mountain terraces, and surviving sudden melee and ranged ambushes along the way.
When a conventional agent pauses for several seconds of foundation-model inference to plan the next quest stage or inspect an inventory grid, hostile creatures keep attacking and terrain hazards remain active. Conversely, purely reactive policies can handle short-term movement or button presses, but quickly lose track of multi-stage RPG objectives that span dialogue menus, crafting tables, equipment loadouts, and cross-country navigation.
Project JoyTwin bridges this cognitive-motor divide in Veloren, an open-source 3D open-world voxel action RPG. Operating strictly from the same third-person visual observations, HUD cues, and mouse-and-keyboard controls as a human player, JoyTwin unites asynchronous System 2 / System 1 control with continual experience evolution. Evaluated across 25 Veloren tasks—spanning 11 foundational RPG survival skills and 14 multi-stage open-world RPG quests over a 3-attempt evaluation horizon—JoyTwin achieves 56.0% (14/25) zero-shot success on its first attempt and evolves to 76.0% (19/25) across three attempts, achieving 2.7× the overall success rate of the strongest external visual baseline (28.0%, 7/25) and solving 9 of 14 (64.3%) complex RPG missions where the best baseline solves only 1 of 14 (7.1%).
Inside the Veloren Open-World Action RPG Environment
To evaluate whether an agent can truly function as an autonomous RPG adventurer, we ground our research in Veloren—a rich, open-source 3D action RPG set in a vast fantasy world of medieval settlements, workshops, dense forests, stepped cliffs, and dangerous wilderness. Unlike simplified grid worlds or single-mechanic arcade benchmarks, Veloren confronts the agent with four tightly coupled RPG dimensions: